Brief Summary
Dive into the world of 3D modeling with Stephen Wells as you create an Orc head from start to finish! Learn ZBrush, sculpting techniques, and how to bake maps for that perfect finish. It’s all about getting the details right and mastering the tools.
Key Points
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Complete pipeline for creating an Orc bust
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Tools and workflow of ZBrush
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Sculpting process step-by-step
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Poly painting and baking normal maps
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Learn the basics of texturing with 3ds Max
Learning Outcomes
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Understand the ZBrush interface and tools
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Successfully sculpt and add details to an Orc head
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Learn to bake normal maps and texture using 3ds Max
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Develop a complete workflow for creating 3D assets
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Gain skills in poly painting and detail enhancement
About This Course
Learn the complete pipeline - from start to presentation - creating an Orc bust using ZBrush, 3ds Max, and Photoshop!
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features. We'll start with the very basic level of the orc head, then get it ready for sculpting in ZBrush, and really lay down the details as we flesh the character head out. You'll learn a very thorough pipeline for creating a great looking asset!
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
Learn the basics of ZBrush sculpting as it applies to characters
Take a rough blockout of an Orc head and sculpt tons of details into it
Learn the basics of baking maps and texturing using ZBrush and 3ds Max.
Mc
So far what I like about the course, is that the teacher is not overwhelming the student with the entire scope of Zbrush tools. So far basically sticking to the tools that will be used for the project. I also like the idea that the demonstrations are done on the model that the student will be working with. Makes it easy to follow and gives insight into the expected results.