Brief Summary
This course is all about how to make stuff blow up and break nicely in Maya and UDK! You'll learn to set up cool physics simulations and see how they can create awesome destruction in your game environments. Perfect for aspiring game developers!
Key Points
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Create dynamic destruction in Maya and UDK
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Bake rigid-body dynamic systems simulations in Maya
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Import simulations into UDK
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Use UDK's fracture for real-time destruction
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Combine artistic skills with technical tools
Learning Outcomes
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Understand the basics of using fracture in UDK
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Master physics simulations in Maya for dynamic effects
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Import and implement destruction simulations into game engines
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Develop skills in combining art with technical simulation tools
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Gain insights from an industry professional with years of experience
About This Course
Learn the methods for creating dynamic destruction in both Maya - and UDK using physics simulations!
This tutorial explores methods for creating dynamic destruction in both Maya and UDK. Inside of Maya, you'll bake rigid-body dynamic-systems simulations, and then learn how to import them into UDK. Also, using UDK's fracture, you will learn how to create real-time destruction environments.
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..