Brief Summary
This course is a fun journey into digital sculpting with ZBrush, perfect for those who are comfy with 3ds Max or Maya but new to ZBrush. You'll get hands-on practice and learn the basics of making cool game and film assets in no time!
Key Points
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Introduction to digital sculpting using ZBrush
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Focus on creating assets for games and film
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Assumes mid-level knowledge of 3ds Max or Maya
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Beginner-friendly approach
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Source files provided for practical learning
Learning Outcomes
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Familiarity with ZBrush's basic tools
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Understanding of digital sculpting techniques
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Ability to create simple game and film assets
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Hands-on experience with a practical approach
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Confidence to explore more advanced ZBrush features
About This Course
An introduction to digital sculpting for games and film using Pixologic's powerful software ZBrush.
In this complete beginner's series, Galen Davis covers an introduction to sculpting for games using Pixologic's ZBrush. This series will assume you have an intermediate knowledge of 3ds Max or Maya, but have no experience with ZBrush and are ready to get your hands dirty making assets using one of the leading software tools in the game and film industry.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
Harry T.
It's Zbrush, but a good deal of time is spent in 3DS Max, which is not the 3D app I'm using, so there's more specific strategy for that than is pertinent.