Brief Summary
This course teaches you how to incorporate dynamic cloth elements into real-time game settings. You'll learn techniques in both Maya and UDK to make your characters and environments come alive with cloth that moves and reacts realistically.
Key Points
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Creating dynamic cloth elements for games
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Bone-driven simulations in Maya
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Interactive real-time cloth using UDK
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Cloth on animated characters with APEX
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Instructor with real industry experience
Learning Outcomes
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Understand how to create cloth simulations in Maya
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Use UDK's properties for interactive cloth
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Implement APEX clothing for animated characters
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Gain insights from an industry expert
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Enhance your game design skills with dynamic elements
About This Course
Learn how to create dynamic cloth elements for real-time game environments!
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Indrajit M.
Very good course , if you are very new to rigging and dynamics.