Brief Summary
This course dives into rigging and skinning biped characters using Maya, perfect for beginners. You’ll learn everything from building rigs to getting your character animation-ready, with easy-to-follow steps and helpful resources for practice.
Key Points
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Complete rigging and skinning process for bipeds in Maya
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Focus on game character development
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Step-by-step tutorials for beginners
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Includes character files for practice
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Instructor with industry experience
Learning Outcomes
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Understand the complete rigging process for a bipedal character
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Create and implement a skeleton and controllers in Maya
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Skin a character effectively, preparing it for animation
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Gain hands-on experience with character files
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Learn from an industry professional with extensive experience
About This Course
Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!
In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.
Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation
André M.
Excellent course, even if it is a 10 year old course the knowledge is completely relevant to Maya 2022, you just got to Google some new menus here and there, but the general idea applies.
Teacher is very knowledgeable and does explain everything concessive and to the point. Pushing my rigging skill from Blender to Maya! Cheers