Brief Summary
This course is all about diving into Maya for absolute beginners, focusing on game assets. You'll learn the ropes of modeling, unwrapping, and basic texturing while creating your very own military radio prop. It's a fun way to get started with game design!
Key Points
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Get started with Maya from scratch
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Focus on creating game assets
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Model, unwrap, and texture your first prop
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Hands-on experience with a military radio prop
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Introduction to Maya's user interface and tools
Learning Outcomes
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Understand the Maya user interface and essential tools
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Create and model your first game asset
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Learn basic unwrapping and texturing techniques
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Gain practical experience through a hands-on project
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Build a foundation for more advanced game asset development
About This Course
Learn the basics of Maya with a focus on game assets! We'll go from the very beginning - to making our first prop!
In this Complete Beginner's course, we cover the absolute basics of getting you started using Maya with a focus on games, starting from the absolute first time opening the software - all the way through modeling, unwrapping, and texturing your first game asset! We'll start off with some basic introductions to the UI and software, and dive right in to many of the common tools you'll need for game asset modeling.
"Learn by doing" as we take you through the complete process of modeling our military style radio prop, unwrap the asset, and cover basic texturing techniques for the asset. If you've ever wanted to learn the important features of Maya for Games, but weren't sure where to go, this course has you covered!
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About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
Marie B.
the sample object was quite 'complex' for a beginners course, a few hints in advance to not overcomplicate the own sample :D would have been appreciated.. but in fact, an exciting and very good introduction to modelling in Maya. I can't wait to book another 3dmotive course! You're amazing!