Texturing and Baking Game Assets in ZBrush, xNormal and nDo

Master the pipeline for creating game assets with ZBrush, xNormal, and nDo in this comprehensive tutorial led by expert Galen Davis.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course is a fun, quick dive into creating game assets! You'll learn how to work with ZBrush, xNormal, and nDo2, finishing up by showcasing your model in Marmoset. It's all about turning your ideas into cool games!

Key Points

  • Learn to export and UV map in ZBrush
  • Bake normal maps and Ambient Occlusion using xNormal
  • Get introduced to texturing with nDo2
  • Finalize your model for presentation in Marmoset
  • Understand the workflow of game asset creation

Learning Outcomes

  • Confidently export and UV map your creations in ZBrush
  • Understand baking techniques for normal maps and Ambient Occlusion
  • Get a grasp on texturing basics with nDo2
  • Present your finalized models like a pro
  • Gain insight into the game asset creation pipeline

About This Course

Learn the pipeline of creating game assets using these powerful applications!

In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

  • Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo

Instructor

Profile photo of 3dmotive LLC
3dmotive LLC

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game...

Review
4.9 course rating
4K ratings
ui-avatar of Salome Koraeus
Salome K.
4.0
6 years ago

I loved the "Unified skin" in ZBrush and the tips on normal maps at the end of the course. Unfortunately I don't use 3DSMAX or Quixel and I barely use XNormal so there is a lot I don't understand in this tutorial. But the teacher is great.

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ui-avatar of Paulako
Paulako
4.5
6 years ago

It look clear and understable for now. So it´s ok

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ui-avatar of Leonard Halmrast
Leonard H.
5.0
6 years ago

Learned a great deal about some software that I will have to look at getting to improve my workflow.

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ui-avatar of Teck Huat Ng
Teck H. N.
1.0
8 years ago

outdated

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ui-avatar of Benjamin Weiler
Benjamin W.
4.0
9 years ago

This tutorial clearly outlines one possible workflow to achieve great texturing results from models created in ZBrush. It makes use of plenty of other software like NDO, DDO, XNormals and Marmoset. Content is well structured and relatively easy to follow. Keep in mind, this requires a user to have a grasp on at least the basic functionality of ZBrush to be useful.

It would have been nice to have some explanations why a certain path was chosen, for example how DDO normal maps are better than the ones ZBrush bakes for you, why smoothing groups need to be reassigned, etc.
That would have furthered my knowledge of the topic even more.

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ui-avatar of Jason Lissner
Jason L.
5.0
9 years ago

great tutorial, learned alot of new ways to work with game assets.
only negativ/critic is that i wanted a bit about polypainting and sculpting of the object

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ui-avatar of Greg Peart
Greg P.
5.0
11 years ago

This is great, as it does tackle the texturing and exporting, baking etc. using several different tools to get the end result, and the end result is impressive.
I didn't realize all of what Xnormal can do, but now I will be using it more.

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