Brief Summary
This course is a fun, quick dive into creating game assets! You'll learn how to work with ZBrush, xNormal, and nDo2, finishing up by showcasing your model in Marmoset. It's all about turning your ideas into cool games!
Key Points
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Learn to export and UV map in ZBrush
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Bake normal maps and Ambient Occlusion using xNormal
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Get introduced to texturing with nDo2
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Finalize your model for presentation in Marmoset
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Understand the workflow of game asset creation
Learning Outcomes
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Confidently export and UV map your creations in ZBrush
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Understand baking techniques for normal maps and Ambient Occlusion
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Get a grasp on texturing basics with nDo2
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Present your finalized models like a pro
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Gain insight into the game asset creation pipeline
About This Course
Learn the pipeline of creating game assets using these powerful applications!
In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Salome K.
I loved the "Unified skin" in ZBrush and the tips on normal maps at the end of the course. Unfortunately I don't use 3DSMAX or Quixel and I barely use XNormal so there is a lot I don't understand in this tutorial. But the teacher is great.