Brief Summary
This course takes you through the fun journey of texturing game assets from scratch, using tools like nDo, Photoshop, and more. You’ll learn the ins and outs of baking, creating maps, and setting up materials to make your game look awesome!
Key Points
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Master the basics of nDo and shaders
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Learn normal map baking in 3ds Max
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Create color and specular maps with Photoshop
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Set up materials and lighting in UDK
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Get hands-on tips for high-quality game assets
Learning Outcomes
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Understand the normal map baking process
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Create stunning textures using nDo and Photoshop
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Apply effective lighting and materials in UDK
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Use practical techniques for high-quality assets
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Gain insights from a pro in the gaming industry
About This Course
Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Bill I.
The training covered multiple ways to use nDo as well as using the resulting normal map to generate addition texture layers. The course also had comprehensive instruction on the use of Photoshop layers for developing the texture.
The instructions were well organize, easy to understand, and follow.