Brief Summary
This course teaches you how to create stunning trees and foliage for games using 3ds Max and UDK. From realistic textures to animated movement, you'll learn everything to make your game environments pop!
Key Points
-
Modeling and texturing trees and foliage
-
Creating realistic grass and branches
-
Setting up Master Foliage materials in UDK
-
Animating leaves and grass for realistic movement
-
Guidance from an industry professional
Learning Outcomes
-
Create detailed foliage assets from scratch
-
Implement and animate foliage in UDK
-
Master shader setup for game environments
-
Understand basics of game asset creation
-
Develop skills for stunning natural landscapes in games
About This Course
Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Learn the basics of creating grass, brush, and trees for use in games from start to finish
Learn to implement foliage properly into UDK and make it come alive
Learn how to create master shaders for similar types of assets
Joseph L.
It's definitely becoming outdated. There are some notable sections I feel were glossed over toward the latter half.