Brief Summary
This course dives into the fun world of game asset creation, focusing on sculpting a Fantasy Shield using tools like ZBrush, dDo, 3ds Max, and Photoshop. You'll learn the entire pipeline, from sculpting to detailed texturing, with Galen Davis as your guide.
Key Points
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Learn the complete workflow for creating a Fantasy Shield.
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Get hands-on with ZBrush for sculpting.
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Use dDo for next-level texturing.
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Discover how to render texture maps.
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Understand 3ds Max and Photoshop basics.
Learning Outcomes
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Master the workflow of creating game assets.
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Achieve quick sculpting results with ZBrush.
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Integrate dDo into your texturing process.
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Render texture maps for game-ready assets.
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Create a stunning Fantasy Shield from scratch.
About This Course
Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!
In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop
Learn how to add dDo to your texturing workflow
Learn techniques in ZBrush for getting quick sculpting results for your game prop
Lee M.
Clear, straight to the point. I like it.