Brief Summary
This course helps you jump from Maya to 3ds Max without the fluff. You'll learn how to apply your existing skills in a fun, easy way, focusing on key techniques like modeling and unwrapping that are essential for video game art development.
Key Points
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Quick transition from Maya to 3ds Max.
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Focus on advanced techniques, not basics.
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Comparison of tools and workflows between both software.
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Emphasis on modeling, unwrapping, and baking.
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Streamlined learning to enhance job prospects.
Learning Outcomes
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Understand fundamental UI differences between Maya and 3ds Max.
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Locate and use essential modeling tools in 3ds Max.
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Master high poly to low poly workflows effectively.
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Enhance your resume to attract potential employers.
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Quickly adapt to new job requirements in the gaming industry.
About This Course
Learn how to use 3ds Max if you already know how to use Maya. Switching was never easier.
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you're just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in 3ds max. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.
Overview of fundamental UI differences
Location of most used tools and techniques for modeling
Explaining high poly to low poly workflow
Gary E.
nice!