Introduction to High Poly Modeling for Games in 3ds Max

Master high poly modeling for games with Autodesk 3ds Max. Learn edge control, modifiers, and workflow techniques with expert guidance.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course dives into the exciting world of high poly modeling using 3ds Max, where you'll learn about edge control, modifiers, and workflow tricks. Plus, you’ll get your hands dirty making a cool stoplight prop!

Key Points

  • Basics of sub-division and high poly modeling in 3ds Max
  • Introduction to edge control
  • Modifiers and hotkeys
  • Workflow improvements for efficient modeling
  • Hands-on project: creating a high poly stoplight prop

Learning Outcomes

  • Understand the fundamentals of high poly modeling
  • Effectively use edge control and modifiers
  • Navigate 3ds Max with useful hotkeys
  • Improve workflow for game asset creation
  • Create a high poly model from start to finish

About This Course

Learn the basics of sub-division / high poly modeling for games using Autodesk's 3ds Max!

In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.


About the Instructor:

Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.

  • Learn the basics of sub-d / high poly modeling using 3ds Max

Instructor

Profile photo of 3dmotive LLC
3dmotive LLC

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game...

Review
4.9 course rating
4K ratings
ui-avatar of Daniel Floyd
Daniel F.
4.0
3 years ago

Great little primer on some high-poly modelling techniques using Turbosmooth and I picked up some good tricks. The provided reference files were a bit broken, they download without a file extension and I had to manually add the ".zip" extension to the filename so I could open but after that it was fine.

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ui-avatar of Matheus Souza
Matheus S.
3.0
6 years ago

Poderiam existir mais exemplos e mais aplicações, outros objetos e tal.

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ui-avatar of Igor Piwoński
Igor P.
4.5
7 years ago

Really good course for begginers, might seem too fast but it's just repeating the same technique over and over again, adding one more advanced bit each time.

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ui-avatar of Raees Kamaar
Raees K.
5.0
7 years ago

Instructor explains and demonstrates everything perfectly.

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ui-avatar of Chip Buchanan
Chip B.
4.0
8 years ago

At times the pacing is a bit fast, but overall it's a great demo of techniques. Some exercises or downloadable examples might be useful to make concepts clearer.

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ui-avatar of Geoffrey Green
Geoffrey G.
5.0
9 years ago

Great course well worth the time. thanks

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ui-avatar of Cameron Welsh
Cameron W.
4.0
9 years ago

This course definitely sticks to its title. It teaches several ways to control high poly models to give you the look your going for. As always with 3D motive, it explains what you should and should not do, in relation to how it consequently affects the next steps in the process of creation. 3D motive offers other courses covering those said 'next steps'. However, if you have a question, it probably won't be answered via the Udemy Discussion/announcements board.

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