Brief Summary
This course dives into the basics of C# scripting for Unity games. It covers fundamental concepts like variables and loops, helping you gain a solid foundation for creating your own game scripts. A fun start into game programming awaits you!
Key Points
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Introduction to C# fundamentals
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Learn how to script in Unity
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Understand variables, functions, and events
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Explore loops, conditional statements, and classes
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Hands-on experience with basic script files
Learning Outcomes
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Create basic script files in Unity
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Understand and use variables and functions
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Implement events and loops in game code
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Use conditional statements effectively
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Grasp the basics of object-oriented programming with classes
About This Course
Learn the principle fundamentals of scripting and coding with the C# language for games inside of Unity!
In this lesson, Alan Thorn is will be covering C# fundamentals as well as how to script in Unity using the C# language. Here you'll learn how to create basic script files and get and understanding for variables, functions, events, loops, conditional statements, and classes as you get your feet wet with programming in Unity. Don't miss it!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Fierce F.
The course is pretty good but I think it jumps to some advanced topics a little too quickly, it also fails to mention what version of Unity this is so I've been unable to follow along with the course resources.