Brief Summary
This course guides you through creating a cool SciFi Pistol for games. From modeling to baking and presenting it in Marmoset, you’ll learn the ins and outs of game asset creation in a fun and engaging way.
Key Points
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Full workflow for creating a SciFi Pistol
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Modeling, unwrapping, baking, and texturing
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High poly and low poly techniques
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Presentation in Marmoset
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Insights from an experienced Environment Artist
Learning Outcomes
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Master the entire process of game asset creation
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Understand sub-division techniques for modeling
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Gain skills in baking and texturing assets
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Learn to present your work beautifully in Marmoset
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Receive professional tips from an industry expert
About This Course
Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Dionna A.
So far this is very informative and a lot of good advice is being given through the video. I was not expecting this course to require previous knowledge of software involved. So I get a little lost at times.