Complete Game Asset Workflow: The Briefcase

Master the complete pipeline of bomb-case asset creation, from high poly modeling to texturing and advanced presentation techniques.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course walks you through the entire journey of making a bomb-case game asset. From high poly modeling to texturing and UV unwrapping, you'll pick up a ton of useful tricks along the way to boost your prop-making skills.

Key Points

  • Learn high poly modeling
  • Create a low poly version using shortcuts
  • Understand UV unwrapping
  • Explore Normal maps and their relationship with UVs
  • Master texturing techniques for a polished look

Learning Outcomes

  • Build a complete game asset from scratch
  • Apply advanced modeling techniques
  • Create and unwrap UV maps effectively
  • Utilize Normal maps for enhanced realism
  • Achieve professional-quality texturing

About This Course

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

  • Learn the full pipeline of building this bomb-case prop from start to finish

  • Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more

  • Learn advanced techniques for presentation, to really make your asset shine

Instructor

Profile photo of 3dmotive LLC
3dmotive LLC

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game...

Review
4.9 course rating
4K ratings
ui-avatar of Deepali Bhatia
Deepali B.
3.0
2 years ago

The resource file that you have shared is not working.. and why so fast? we buy courses to learn,,,and its very difficult to understand the lesson so fast

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ui-avatar of Pablo GarcĂ­a
Pablo G.
5.0
4 years ago

Great course to start working iwth 3ds max the workflow is a little old but with new technics of texturing can do a great pieces of portafolio

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ui-avatar of Luke Jarrett
Luke J.
3.0
8 years ago

Overall this is a good course if somewhat outdated. It's modelling section went through some great practises and principles that really speeds up the modelling phase as well as giving an understanding of how to build a low poly model to get as much out of a normal bake as possible. The modelling section was delivered really well and gives the user a good understanding of why and how the object is modelled this way.

The baking phase seems to be outdated as I hit a roadblock in the material id phase and it wouldnt work. So far QA hasn't responded to my question either so this is as far as I was able to follow. Despite this the baking process was explained well and I still had an understanding of why it was been done.

The texturing phase is the biggest pitfall of this course, and only people with a solid understanding and experience with photoshop will be able to follow whats actually going on. He goes through texturing incredibly quickly either not explaining what hes doing, what keys hes using or he does so very vaguely and doesn't give the user an good understanding of what hes doing and why.

Whilst I still think this is a good course I think it needs to be updated with modern techniques.

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ui-avatar of Anthony Ivanov
Anthony I.
2.0
9 years ago

a tutorial is for learning not for rushing right ? this guy work like if he had a dead line ... the tutorial is fine but im desapointed with making money on something like this need to stop the video every 10 sec

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ui-avatar of Anonymized User
Anonymized U.
5.0
9 years ago

It's an excellent hard surface course. Focus on speed of execution whilst maintaining quality, clear explanation, comprehensive yet concise. I don't know who the trainer is but I wish I did because his no-nonsense, straight to the point style is admirable. Great, great stuff.

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ui-avatar of Rob Parker
Rob P.
5.0
11 years ago

This is a well taught and extremely comprehensive tutorial on the creation of a real time game asset from start to finish. Highly recommended!

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ui-avatar of Christopher Nilssen
Christopher N.
4.0
11 years ago

Clear explanations and a very straightforward process introduction make this an excellent entry point for anyone with basic Max skills looking to take it to the next level.

I substituted the texturing section with nDo/dDo2 tutorials, but there's still a lot of good advice in there regarding layering of detail (perhaps the most important aspect of making professional-grade textures, and equally applicable to a Quixel-based texturing workflow).

Well worth the money and time.

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