Courses by Lewis Pulsipher

Learning Game Design: Part 1
Learning Game Design: Part 1

The process of specifying and modifying the way the game plays: not programming, art, marketing, licensing, sound, etc. [Note: This course exists because my original...

4.9
(230)
Introduction to (Tabletop) Role-playing Game Design

51 Lessons

Introduction to (Tabletop) Role-playing Game Design

A brief (4 hour) course to introduce you to RPG design. A section of "need to knows" about game design is included. This brief (4.5...

4.9
(230)
Game Playtesting: the Heart of Game Design

93 Lessons

Game Playtesting: the Heart of Game Design

Playtesting: when, how, why, what to do (and not do) This is an in-depth treatment of what's important, and how to effectively conduct and benefit...

4.9
(230)
The Joys of Game Design

32 Lessons

The Joys of Game Design

You're unlikely to ever make much, let alone a living, from game design, but there's a lot to enjoy. My favorite game is the game...

4.9
(230)
How to Write Clear Rules (and game design documents)

83 Lessons

How to Write Clear Rules (and game design documents)

Poorly written published rules can ruin a tabletop game. Rules/design documents may be the hardest part of game design. If you're doing it right, one...

4.9
(230)