Brief Summary
This course is all about the joy of game design, focusing on why people create games for fun instead of just for money. It connects to a previous course and dives into what game design really means and how to learn it efficiently.
Key Points
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Game design is more about passion than profit.
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There's a lot of fun in creating games.
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This class is a lighter take on game design.
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Learn reasons for designing games beyond making cash.
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Get the scoop on effective ways to learn game design.
Learning Outcomes
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Appreciate game design as a creative outlet.
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Identify key motivations for designing games.
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Grasp the basics of game design concepts.
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Explore efficient learning strategies for game design.
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Connect with the community of game designers.
About This Course
You're unlikely to ever make much, let alone a living, from game design, but there's a lot to enjoy.
My favorite game is the game of designing games. You're unlikely to ever make much, let alone a living, from game design, but there's a lot to enjoy. This class discusses that side of design as a briefer companion to my "Brief Introduction to Game Design," which discusses the difficulties of making money, let alone making a living. Some of the "lectures" here are from the Brief Introduction.
Understand the many reasons to design games OTHER THAN trying to make money
Get an initial understanding of what game design really is
Understand how to learn game design efficiently
Mike A.
This course delivers on what it says it will: It gives a non-technical introduction on why one might want to get into game design other than a motive to make money. It is important to note that this is about "game design", not computer game programming, not animation, not graphic design, not artwork, not level-design (which is a very distinct thing from game design), and not about game publishing. If you want information on those, look to a different course. Note about a 1-star review here: the reviewer says they were taking off 1 star because they said the last third of the course was self-promotional information about the instructor. First off, the course has over 4 hours worth of material according to the Udemy statistics. At the end there is a one hour sound-only recording of a talk that Dr. Pulsipher gave at a Game Convention, and it has some information about the instructor, but it is highly insightful and can hardly be called self-promotional. The very last "Bonus Section" the instructor added has an informational/promotional PowerPoint slide show, and is rated as 20 minutes. By my Math, that 20 minutes of self-promotional content is only 8% of the total 4+ hours of course material, not 33% as the reviewer claimed. Second, the reviewer said they "...had to take down one star" because of that self-promotional material. Instead the reviewer set the rating TO 1-star instead of down by 1-star. D'oh! That is a very harsh rating because of the Bonus Section at the end! And third, the bonus material slide show at the end is actually of great potential value to Udemy Learners interested in more Game Design content -- Dr. Pulsipher presents his contact information, info about his book, and what other Udemy Courses he has available and coupon codes for them, some of them you can get Free! So, interested Udemy Learners can easily find more courses of interest, and save some money too! Sounds like all this should be a 4 or 5-star rating for this course, not a 1-star rating.