Brief Summary
This course is all about making your first 2D sprite game in Unity! We’ll go through everything, step by step, making it super easy for you.
Key Points
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Create your own 2D sprite game from scratch!
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Learn the Unity interface and game design basics.
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Master scripting and animations for a smooth gaming experience.
Learning Outcomes
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Understand the Unity editor and its tools.
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Know how to manage game assets like sprites and audio.
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Write simple scripts to control game behavior and animations.
About This Course
Make your Dream 2D Sprite Game Inside the Powerful Unity Editor
This course will teach you what you need to know in order
to make a 2D sprite based game in Unity editor version 5.6 (Latest Beta
version at this time). The techniques used in this series are the same
ones I used to make my own game Heart Battle for PC and mobile devices.
Currently the course in in progress, it will be completed in the coming
month and should be updated from time to time with new relevant content
after that as well. The rough finished course list should look something
like this when done.
2D Sprite Game Development in Unity
Understanding the Scene and Game Interface
Scene Hierachy
What kinds of assets will you need to make a game (PNG Sprites, MP3 / WAV Audio)
Organizing Your Project
GameObjects and Transforms
Tags and Layers
Camera
Canvas
Box / Circle / Polygon Colliders & Rigid Bodies (in action too)
Controlling Canvas Positioning (Anchors etc)
Text Components
Buttons
Sliders
Menu Screens
Canvas Groups and Scalers
Audio Sources and Audio Listeners
Animation
Cutting Sprites for Use in Game
Animations
Animation Controllers
Override Animation Controllers
Player Animation (Animation / Animator)
Animation Trees)
Scripting
Setting Up Scripter of Choice for Unity (Visual Studio etc)
MonoBehaviours and Unity Lifecycl
Player Control Scripting
Instantiating Game Objects through Script
Raycasts and Collision Detection
Send / Broadcast Message
Building a Screen Fader (probably include my script)
Save / Load System (Check Asset Store for Example)
Coroutines
Defining and Activating Events
UnityEvents and Reorderable Event Lists
Editor Menu Items
Changing Scenes
Services
Adding Ads to Game
Enabling Collaboration
Cloud Build
Configuring for Export
 Extra Scripts
OpenGameArt and Using Creative Commons Assets
Importing Materials through the Asset Store
Pixel Perfect Camera Scripts
Vexe Package
Pause Button
Tiled2Unity
Unity IAP
External Tools that May Help
Pyxel Edit
Sprite Illuminator
GIMP / Photoshop
Audacity
Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
Work within the Unity editor to streamline game design and editing processes.
Import and use sprites, sound effects, music, and other assets inside of your game
Modi N.
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