Alan Balodi
Instructor
Alan Balodi is a skilled instructor known for providing valuable insights and expert guidance to learners seeking to enhance their knowledge and skills.
Learn to transform your doodles into 3D models and sell them at the Unity Asset Store with our step-by-step guide for aspiring artists.
This course helps artists turn their doodles into 3D models and sell them on the Unity Asset Store. It's all about creativity and practical skills in game asset development, making it super accessible for anyone interested in gaming!
An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2
Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any artist who is looking to thrive by sharing their doodles, sketches, characters & designs with one of the largest growing game development communities in the world. Get access to millions of paying developers and essentially your potential clients who need game assets from talented artists like yourself. Help others create the projects of their dreams by providing them with your best dream creations. Your imagination is the limit.
What You Will Learn:
How to take your doodles and sketches and turn them into Monthly Revenue
How to look at your art and be able to break it down into simple 3D shapes
Learn specific modeling techniques used for game development and design
Learn Step by Step process on how to build 3D geometry from your sketches
How to unwrap your 3D models and draw textures using zBrush 4R7 and Photoshop
How to bring your characters to life in the leading animation package
How to export your 3D animated model and set it up inside a game engine
How to take your creations and submit them for sale using required tools
I will show you a step by step process that I use to create and submit 3D assets to the Unity Asset Store. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.
As you go through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course welcome to also just squeeze the whole thing in one weekend which will quickly send you on your own way to selling your own assets. We all learn differently so find your own comfortable speed ... and Lets Begin!
Make Money Using the Top Programs in the Video Game Industry!
Model, Animate and Submit Your Creations for Sale to Millions of Developers!
Build High Quality 3D Models For Your Own Projects.
1 Lectures
30 Lectures
4 Lectures
5 Lectures
Instructor
Alan Balodi is a skilled instructor known for providing valuable insights and expert guidance to learners seeking to enhance their knowledge and skills.
En este punto esta un poco desactualizado ya que esta usando Maya 2015 y Autodesk ya no deja descargar esa version.
Straight forward course to learn how to make a usable asset from start to finish.
Toda la informaciĂłn concuerda con el programa
Direct approach to the tools and techniques used in zbrush for character development. Showing how to unwrap the UV and creating a bump map in zbrush and exporting to maya.
The approach is very well thought out, the style of teaching is excellent hope it's the same over all the lessons as this is the start of the course.
Awesome course to learn the basics of creating a character and getting into Unity!
-one thing i didn't agree with was the fact that the instructor opted to rotate some of his joints into position when building the skeleton. i would have moved the joints into position so that rotation was at zero too easily get to bind pose when needed. Great course overall though!
I cant go trough the second video, couse when i click on the polygon Maya set them too the grid, i cant change anything and i dont know how to do.
Also, i cant find the polygon on the right side of the toolbox.
It is a very interesting course that shows you step by step the process but i dislike the fact that he makes some mistakes that are solved later but it seems that he was not prepared for the course so you must be patient with these kind of details.
If you are a beginner this course it is very useful but if you have some advanced knowledge you can skip it.
This course is really awesome. The instructor is really helpful.
This course is also a good start for people who want to learn something new, he explains things really well, and well enough for newcomer to understand.
The one thing I don't put 5 star to this course is he uses mouse all the time. I think using mouse when sculpting is too slow and cannot add that much of details into the mesh.
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Jose E. V.
Decent course allot of information to take in was presented in a educational way