3D Character Creation: Retopologizing For Animation - Zbrush

Transform your high-res sculpt into a game-ready character with this ZBrush course. Learn retopologizing techniques and create animation-ready models.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

In this fun, easy course, you’ll dive into retopologizing your 3D characters using ZBrush. Corazon Bryant guides you through essential tools like Zremesher and the Topology brush, helping you create game-ready animations in no time. Grab your ZBrush—let’s get sculpting!

Key Points

  • Learn what retopologizing is and why it matters for games and animations.
  • Get hands-on with Zremesher for creating clean topology.
  • Discover how to control geometry flow and manage polygons.
  • Use Topology brush and Zsphere Topology tools effectively.
  • Transform high res sculpts into low res, animatable characters.

Learning Outcomes

  • Understand the purpose of retopologizing in 3D art.
  • Effectively use Zremesher for creating character topology.
  • Control geometry flow and manage polygon count.
  • Utilize different ZBrush tools for precise character design.
  • Transform high res sculpts into low res characters ready for animation.

About This Course

Turn your high res sculpt into a game-ready character using ZBrush (Available for both Streaming & Download)

Instructor Info

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time when by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

In this 3-hour video course, Corazon Bryant will go over different types of tools that you can use to retopologize your character. You will first start by understanding the purpose of retopologizing and learning the kind of geometry structure that is needed to create an animatable mesh. You will gain knowledge on how to use Zremesher to create a clean topology for your character. You will learn how to control the flow of your geometry and manage the amount of polygons that is suitable for games. You will also gain insight on how to utilize the Topology brush and Zsphere Topology tool to create accurate topology for your needs. By the end of this course, you will acquire the skills to be able to turn your high res sculpt into an animation-ready low res character. So get your detailed Zbrush ready and it's time to have some fun!

  • Understand the purpose of retopologizing as it relates to game and animation

  • Use Zremesher, Zsphere Topology, and Topology Brush to resurface character in Zbrush

  • You will learn how to utilize Polypaint to prepare outline of topology

Course Curriculum

2 Lectures

3 Lectures

2 Lectures

2 Lectures

2 Lectures

3 Lectures

1 Lectures

2 Lectures

Instructor

Profile photo of Victory3D LLC
Victory3D LLC

What is our mission? Why do we do what we do?  Our unwavering mission is to empower dreamers, transforming their aspirations into tangible careers. By harnessing their unique talents, artists can illuminate the world with entertainment, ignite joy through creation, convey powerful messages, and above all, inspire others on a global scale. Join us on this remarkable journey towards making...

Review
4.9 course rating
4K ratings
ui-avatar of Mohamed Abdalla
Mohamed A.
1.0
2 years ago

the recording quality and video quaility is so bad
not consider like a course
depend on one feature in zbrush
not deserve any penny for it
dont pay it
dont waste your time

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ui-avatar of Krystle Hawkes
Krystle H.
3.0
2 years ago

She didn't go into how to fix ngons.

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ui-avatar of Tanlin Liao
Tanlin L.
4.0
3 years ago

the class is good and what I need but the audio is bad.

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ui-avatar of Suzanne Matheson
Suzanne M.
5.0
3 years ago

Yes, this course is an excellent match for my learning needs. I am gaining a much better understanding of the how's and why's of retopology, along with a sense of what processes might be best to use for certain kinds of models. Thank you, Corazon!

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ui-avatar of Mary Konczyk
Mary K.
5.0
3 years ago

I have spent hours trying to get a remeshed Zbrush sculpt rigged in Blender, with no success. Even the decimated, remeshed model from Zbrush was a topological mess that Blender couldn't skin. These methods of correctly retopologizing are more time-consuming than clicking a few buttons, but I'd rather spend the time on something that works than continue being frustrated. This is exactly the information I needed.

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ui-avatar of Yosam Cardenas
Yosam C.
5.0
3 years ago

I’m enjoying and learning

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ui-avatar of André Comitre
André C.
5.0
3 years ago

Sim

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ui-avatar of Pam Keth
Pam K.
5.0
4 years ago

good instructor and content

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ui-avatar of Perri
Perri
5.0
4 years ago

Has helped me fill a massive gap in my knowlage which I struggled with. Good tutorials are few and far between.

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ui-avatar of Steven Eserin
Steven E.
2.0
4 years ago

The sound quality is very poor. some voice is lost, making the presenter hard to follow at times.

The content is repetitive. It could all of been covered in a quarter of the time, and important aspects are mentioned but not covered.

for example, its great to create a low poly mesh, but there is nothing on recovering the high poly detail or mapping.

overall its a bit sparse on actual content as the same techniques are repeated over and over. no need for that, do it once, we can watch it twice if we need to.

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