Brief Summary
This course is all about building a cool top-down shooter game using Construct 2. You’ll learn how to make the game fun and exciting with easily digestible lessons, while diving into techniques like enemy AI and dynamic projectiles. It’s really about making game development fun and simple!
Key Points
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Create a top-down shooter game using Construct 2.
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Includes assets like art, animations, and sound effects.
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Learn simulated controls, dynamic cameras, and enemy AI.
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Course suitable for beginners and experienced programmers.
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Content regularly updated with new features and improvements.
Learning Outcomes
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Implement simple solutions for advanced game mechanics like enemy AI.
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Organize and separate event sheets for efficient coding.
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Understand how to create engaging gameplay that feels great.
About This Course
Construct 2: MADE EASY! How to make a top-down shooter with HUD elements, enemies, dynamic projectiles and more!
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How to make an "top-down shooter" in Construct 2!
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What is the course about?
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This course is about creating an intense top-down shooter game. By using Construct 2 and it's extremely fast ability to get a thought out of your head and into code, we are going to be diving right into creating our game. This course is about understanding how we can take a very advanced topic and make it simple all thanks to Construct 2.
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What material is included?
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In the beginning of the course you have access to all of the assets used (art, animations, SFX) so you can make the same game along with me. In the download you will find the .capx we create at the end of the lecture!
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What does this course include?
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Simulated controls
Configurable shooting
Bullet accuracy
Dynamic Camera
Camera Screenshake
Enemy AI using Line of Sight
Enemy tracking
Functions and parameters
Muzzle Flash
Player health and death
End game
Random enemy spawning
Instance variables
Bullet shells
Pushing the limits of Construct Free but great for C2 Personal
All assets are free to use for commercial use.
+++++++++++++++++++++++++++The course is always being updated as is the game engine we are making!
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Why take this course?
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The lectures are quick and easy to understand. If you follow along with the provided assets you will easily find yourself able to create any kind of game once the course is over. I personally think that as soon as you finish the course you are going to want to add so much more to your own game that you are going to have no choice!
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Is this course right for me?
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If you have never programmed before this course is perfect for you. If you have programmed before this course is ALSO perfect for you. Whether you are just starting out or an advanced user you will find some of this information helpful.
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How is this course structured?
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I have structured this course in a way where we add the important things first and create the gameplay second. By creating and fine tuning the mechanics as we go we are able to understand everything Construct 2 has to offer and create an awesome game on the way!
I hope to see you in the discussion!
- Jeremy
Implement simple solutions to advanced topics such as Enemy AI and Player Shooting
Learn how to create and separate event sheets for organized and efficient code.
Learn the basic principles of game feel and how to make our game not be dull
Travis E.
I enjoyed the course. The lessons where the perfect length, well thought out and very well spoken. There are a couple of areas that went a little too quick and I had to replay a couple of them. Also, for a non programmer, I think a little bit more time could have been spent explaining the higher functions that were used and why, for example, LERP, Function.Param and the entire Enemy Spawn Manager. I do not have any issues with the follow along method of learning but it really does no good without the reason for doing it.
Thank you for taking the time to make this tutorial and I hope you take the time to make more!