Learn 3D Modelling & Animation from Scratch with Blender 3D

Learn to model, texture, animate, and render in Blender 3D. Unlock your creativity with this comprehensive zero-to-hero course on 3D design and animation.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course takes you from zero to hero in 3D modeling using Blender 3D. You'll learn everything from modeling to animation, all while using a free, powerful tool that’s used by pros around the world. The sky's the limit when it comes to creativity!

Key Points

  • Learn to model, texture, animate and render in Blender 3D
  • Blender is a free, feature-rich, industry-grade software
  • Skills in 3D modeling are in high demand across various industries
  • Master UV mapping, scene lighting and animation tools
  • Experiment with rendering images and videos using Blender's engines

Learning Outcomes

  • Understand Blender's interface and tools
  • Create detailed 3D models and textures
  • Animate objects and enhance scenes with lighting
  • Render high-quality images and videos
  • Utilize basic simulations for game design

About This Course

Zero to hero guide on learning how to model, texture, animate and render your own 3D models and scenes in Blender 3D.

3D modelling and animation skills are in huge demand in many industries, such as the games industry, the animation industry, advertising, architectural and medical visualization... the list goes on and on. Incredibly, despite the rather hefty price tag for the leading commercial 3D suites, such as 3D Studio Max or Maya, for instance, there is a gorgeous, feature rich, industry grade 3D modelling and animation suite, which is completely free and open source: introducing Blender 3D.

Blender 3D can be used for literally any 3D project or task you could imagine, and has been extensively by seasoned professionals and companies all around the world. From creating a feature length animated film, to animating and rendering 30 second ad for a retail client, to modelling, texturing and animating 3D game levels and environments, you can use Blender to do it all in style -- and much, much more besides...

In this comprehensive, yet fun and engaging introduction to 3D modelling, UV mapping, texturing, animating and rendering in Blender, you will learn how to:

  1. Work with Blenders non-standard, yet uniquely optimized and powerful interface.

  2. Model your own 3D meshes, using a variety of optimal modelling techniques and workflows.

  3. UV Map objects using Projection and Unwrapping.

  4. Texture 3D models, and work with materials.

  5. Configure scene lighting.

  6. Use Blenders powerful animation tools to animate objects and scenes.

  7. Work with ambient and atmospheric rendering effects in Blender.

  8. Render still images and video sequences, using the two shipped rendering engines in Blender.

  9. Perform basic simulations using the built in game engine.

By the end of this course, you will know how to use Blender, and how to bring you own 3D creations to live, whatever form they may take. The only limit is your imagination, so what your waiting for!? Sign up now, and start bringing your imagination to life on the computer screen with Blender!

  • Model 3D objects with ease using Blender

  • Use advance vertex, edge and polygon selection and editing techniques

  • Import and utilize reference images

Instructor

Profile photo of Richard Sneyd
Richard Sneyd

Richard Sneyd (1st Class B.A Hons.) is founder and CEO of CyberMyth Games, and administrator of CMG Academy, the no. 1 source of professional quality online training for digital art, development and design courses. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound...

Review
4.9 course rating
4K ratings
ui-avatar of Jose E Velazquez
Jose E. V.
4.5
5 years ago

Decent course very good detail

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ui-avatar of Allen Posch
Allen P.
1.0
5 years ago

no longer up to date with the new content

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ui-avatar of Timothy Kirby
Timothy K.
5.0
6 years ago

Very Good Course

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ui-avatar of Ranko Rodic
Ranko R.
3.5
6 years ago

Very good! I am learning more than expected from this course. Lectures are not as polished as some lectures on Udemy but even so I am very satisfied.

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ui-avatar of Aaron Hoffman
Aaron H.
5.0
7 years ago

very informative and well paced

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ui-avatar of Brady Linkey
Brady L.
4.5
7 years ago

I had a little trouble understanding how to get the different 3D view windows to join back together after they were divided.

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ui-avatar of Tim W. Elliott
Tim W. E.
3.0
8 years ago

He goes too fast.

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ui-avatar of D.H. Vinci
D.h. V.
3.5
8 years ago

I like the slow pace, learning the knife tool, and going off the reference of something. However, I'd like a bit more explaining in the actual modeling process like moving verticies around or knowing when to extrude or not. I like to follow along but getting the play by play I think would be better than having to pause every few seconds to catch up when he moves a little fast.

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ui-avatar of Surafel Sharpe
Surafel S.
2.0
8 years ago

The content of the course was satisfactory, but not excellent, from a beginner's perspective. I learned a great deal about Blender modelling and animation from it; unfortunately, much of it I had to learn on my own by trial and error. While Mr. Sneyd is eminently qualified to instruct the course, it appears that his outside obligations demand a great deal of his time so he is not particularly responsive to questions. It took a month to respond to my initial question concerning an issue with Blender. When Mr. Sneyd did respond, it was with a suggestion that I had already stated I had tried. I updated my question with additional information and, to date, still have not received a response almost three months later. In addition to the lack of responsiveness, some of the lessons seemed less than professionally produced. They appeared to be recordings of sessions Mr. Sneyd did in the period of a few days. There are several rather abrupt endings for lessons and rapid switching of topics before completing the topic at hand. Because the individual lessons do not seem to have been specifically planned out in advanced (rather just cuts of a single day's activity), valuable information was not provided in a timely manner. For example, texturing covers several lessons, each of which was about 15 minutes in length. If not all those lessons can be completed in a single seating, saving the texture file mid-process was not discussed. Only at the very end of the process did Mr. Sneyd detail how to save the texture file. It took several attempts before I could figure how to save the texture file on my own. One additional concern is the lack of meaningful quizzes. There are only three quizzes, each with only one question. Such limited quizzes do not challenge or confirm your proficiency in the material presented. Again, they seemed more like a hurried afterthought than a thoughtful evaluation of one's progress. To sum up, there is a great deal of useful information in the class; however, the lack of advanced planning for each lesson and the unresponsiveness of the instructor to questions made this much more a trial and error process than it should have been.

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ui-avatar of Max Chandler
Max C.
4.0
8 years ago

Very good for beginners.

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