Brief Summary
This course teaches you how to make game physics from scratch using Unity 3D and C#. It's perfect if you want to understand physics better and create your own game components, all while practicing coding skills.
Key Points
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Step-by-step guide to creating basic rigid body motion physics
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Taught in C# using free Unity 3D software
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Understand game physics and improve knowledge of Newton's Laws
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Optional community site for sharing and connecting with fellow students
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No longer actively supported, but updates may come in the future
Learning Outcomes
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Gain confidence in translating physics theories into game code
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Create your own physics engine components
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Understand how physics works in game development
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Enhance your skills in using Unity 3D
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Connect with a community of learners
About This Course
Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.
Why would you take this course?
To understand game physics better.
Practice creating your own physics components.
Improve your knowledge of Newtons Laws of Motion.
Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.
Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Mario S.
The contents took a bit of digesting before I could understand it but it was excellent insight on topics of physics and what Unity can and can't do. There could have been more quizzes to wrap up the latter sections and perhaps the sound was a bit on the lower end. There was a Java script that wouldn't attach to the camera game object, and I hope it gets sorted out for future users! Overall I'm happy I took the course, thank you for introducing great resources and ways to look up equations and understand various units and terminologies for physics and Unity!