ZBrush Course - Learn Re-topology and have control in ZBrush

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About This Course

ZBrush Creating clean topology is an essential skill to learn, this course is aimed at just that learn re-topology

This short course is focused on creating clean good topology inside ZBrush these methods can also be used in other software packages such as Maya and 3DMax, I will be showing you various methods some quick and some slow for creating and having complete control over the topology of your models surface.

We will be using a sample model I have already created for this course it is in dynamesh mode so has bad topology for animating, we will explore different methods for creating clean flow to out sub tools.

As a  I will also cover UV unwrapping and creating a single UV set from multiple sub tools we will then export these out and composite inside Photoshop.

During this course we will look at the following:

  1. ZRemesher for auto retopolgising we will also look at creating zremesher guides to influence the re-mesh (there is a quite a bit of useful tips in this section)

  2. We will hand retopologise the model from a reference

  3. We will look at using ZRemesher in conjunction with hand editing the topology

UV layout and creation:

  1. We will create groups

  2. I will show you how to Unwrap the UV's of the model

  3. I will show you how to protect and attract UV seams

  4. We will Produce one UV map over multiple sub tools

  5. I will show you how to export these maps and the mesh out of ZBrush

I really hope you find this course helpful if you need any help please message me. I am here to help and encourage students to reach out to me rather than get frustrated :)

All the best
Mojomojo Team

  • Have a full understanding of different processes of creating clean geometry for animation

  • Understand the principals of UV layout and exporting maps

Course Curriculum

1 Lectures

Instructor

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Review
4.9 course rating
4K ratings
ui-avatar of Bernie Fraser
Bernie F.
5.0
5 years ago

This is exactly what I need to learn for a current project. Very clear explanations and well structured course.

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ui-avatar of Hamilton McCulloch
Hamilton M.
3.0
5 years ago

Most of what is covered is freely available on the Pixologic site and You Tube, nothing new to see here, although he covered it well.

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ui-avatar of Enrico caon
Enrico C.
5.0
5 years ago

good tutorial

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ui-avatar of Salome Koraeus
Salome K.
5.0
6 years ago

Great tutorial!

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ui-avatar of Mark Crumbley
Mark C.
5.0
6 years ago

Great course! Lots of good information.

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ui-avatar of Nardieloni Creator
Nardieloni C.
5.0
6 years ago

I learned a lot about UV mapping and retopology using this course, worth every minute and highly recommend it

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ui-avatar of Make Urmark
Make U.
5.0
6 years ago

Exactly what I was looking for. Even a little extra at the end on UV maps, which was really useful.
Great course presented in a clear, understandable and professional manner.

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ui-avatar of Timothy Potts
Timothy P.
5.0
6 years ago

Very informative course. Easy to understand instruction at an easy to follow pace. I especially liked the variety of techniques used and presented in a smooth workflow. Thanks again. Would recommend this course to anyone looking to learn how to create better topology

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ui-avatar of Frank Bradtke
Frank B.
5.0
6 years ago

A very good tutorial. The lecturer can explain everything very well. The topic is very exciting and informative. I learned a lot. David Newton has a great way of explaining complicated things. For me he is the best ZBrush teacher. Thanks for the tutorial.

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