Brief Summary
In this course, you’ll discover how to link ZBrush and Maya processes. It’s all about creating and rigging 3D models in a super fun way. You'll feel like you're chatting with a friend!
Key Points
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Understand core workflows in Maya and ZBrush
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Learn to create and rig a simple model
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Get tips on using maps for animation
Learning Outcomes
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Gain foundational knowledge of 3D modeling and rigging
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Learn about base meshes and sculpting techniques
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Understand the use of maps in animation
About This Course
Learn core work flows within Maya and ZBrush and gain that extra knowledge that links all your training together
ZBrush and Maya Rigging Pipeline Course - The Fire Ant!
This course is not a training course as such it is a walk through of processes used to create a model in ZBrush and them import and rig it in Maya, this course will be particilary usefull for people trying to understand the work flows used for animating in 3D and how with the use of Maps be able to again uderstand there use.
"It is often the case that people take loads of tutorials and never really know how it all works together this will help shed light on this, as far as animating and rendering goes"
Being able to access this information quickly and in this relatively shout informational video we cover quite a lot.
Some of what we look at?
Base meshes in Maya
Scultping levels in ZBrush
Polypainting and out putting maps
Creating Materials in Maya
Connecting maps to out model
How rigging is doneHow to animate
For me as an instructor this course is great as a foundational course for my other training videos, and as it is instructional I have made the price reflect this being AFFORDABLE!
"I really hope you enjoy this and it unleashes your full potential"
BONUS FREE WORK SHEET!!!
All the best
Monster-Training :)
Main goal of this course is to show you how the pipeline of Maya and ZBrush works together
Gain insightful knowledge of lots of the tools in Zbrush and Maya
Learn how to rig a simple insect leg
Ivan W.
It’s a good tutorial to see the big picture of the workflow between maya and zbrush but it’s better to have some previous experience. Or you won’t literally know how to do it in detail.