How to Design Game Levels &Adventures for Video and Tabletop

Learn to design engaging episodes for video and tabletop games, focusing on level and adventure design rather than programming techniques.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course dives into designing fun and engaging episodes for games, whether they're tabletop or video. Forget about coding—it's all about crafting levels and adventures that players will love. Get ready to learn the nitty-gritty of designing an epic game experience.

Key Points

  • Focus on designing episodes for video and tabletop games.
  • Emphasis on what makes a level or adventure enjoyable.
  • Explore concepts like obstacles, objectives, and mood.
  • No specific software training included—just design principles.
  • Understand the history of level design from tabletop to video.

Learning Outcomes

  • Identify key elements that make a game level enjoyable.
  • Understand the core principles of episode design.
  • Analyze and create engaging obstacles and objectives.
  • Develop a sense of style and mood in your game design.
  • Learn the relationship between tabletop adventures and video game levels.

About This Course

How to design entertaining episodes for video and tabletop games: levels, stages, adventures, scenarios, missions . . .

(Note: This course will never be deeply discounted: it is not part of Udemy's "kamikaze marketing." If it were, I'd have priced it three or even four times higher.)

This is a class about how to design episodes for games (both video and tabletop) - call it level design or adventure design - rather than how to program them. (Level design is a subset of game design.) There is no instruction in using specific software, for example, but a lot about what to put in the level (and not put in it). Adventures (for D&D) preceded video game levels, and levels follow the same principles as those adventures.

In games that require episodes (stages, missions, levels, adventures), the episode designer is the person who delivers the enjoyment to the players.

Entire books have been written about level design, though much of the material in these books describes how to manipulate a specific level editor such as Unreal III. There's not so much in these books about the actual design of levels/adventures. This course is strictly about design, not production, though we do discuss documentation.

Udemy says the course is 8 hours. It's actually half that, they count as four hours the file I supply that contains all the slides used in the videos.

  • What it is and isn't - and why you'd do it

  • Questions you must consider when you make a level/adventure

  • Producing the goods - obstacles, objectives, scale, linearity, style, mood, etc.

Course Curriculum

Instructor

Profile photo of Lewis Pulsipher
Lewis Pulsipher

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of approaching a dozen commercially published boardgames.  His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games."  Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best".  He...

Review
4.9 course rating
4K ratings
ui-avatar of Julio Iparraguirre
Julio I.
4.0
7 years ago

This is a well thought out course. It really made me think about what i was trying to accomplish and will help me plot my course.

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ui-avatar of Ansley W. LaMar
Ansley W. L.
3.0
7 years ago

Haven’t learned anything of substance yet. Probably should have given two stars.

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ui-avatar of Victor Gomez
Victor G.
4.5
7 years ago

I am learning a lot!

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ui-avatar of Eli Samuel Menéndez Pantoja
Eli S. M. P.
5.0
8 years ago

Pulshiper is one of the best when it comes to Game Design, this small course is like the bible for game developers, I found here all the information that I needed in order to create an engage audiences with games. Thanks, Pulshiper! Totally Recommend.

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ui-avatar of Jimmy Voskuil
Jimmy V.
5.0
11 years ago

The teacher talks verry clear and explains everything in detail. This is a course on what to expect when your building a level or even a game. The course is not a software tutorial but a great asset when you want to start making your own game!

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