Design Patterns in Java

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  • Curriculum
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About This Course

Discover the modern implementation of design patterns in Java

Course Overview

This course provides a comprehensive overview of Design Patterns in Java from a practical perspective. This course in particular covers patterns with the use of:

  • The latest versions of the Java programming language

  • Use of modern programming approaches: dependency injection, reactive programming and more

  • Use of modern developer tools such as IntelliJ IDEA

  • Discussions of pattern variations and alternative approaches

This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

What are Design Patterns?

Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).

The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: C#, Java, PHP and even programming languages that aren't strictly object-oriented, such as JavaScript.

The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.

What Patterns Does This Course Cover?

This course covers all the GoF design patterns. In fact, here's the full list of what is covered:

  • SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle

  • Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton

  • Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy

  • Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor

Who Is the Course For?

This course is for Java developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way. For example, the use of recursive generics helps us build fluent interfaces even when inheritance is involved.

Presentation Style

This course is presented as a (very large) series of live demonstrations being done in IntelliJ IDEA and presented using the Kinetica rendering engine. Kinetica removes the visual clutter of the IDE, making you focus on code, which is rendered perfectly, whether you are watching the course on a big screen or a mobile phone.

Most demos are single-file, so you can download the file attached to the lesson and run it in IntelliJ, Eclipse or another IDE of your choice.

This course does not use UML class diagrams; all of demos are live coding. I use IntelliJ and various Maven packages where necessary.

  • Recognize and apply design patterns

  • Refactor existing designs to use design patterns

  • Reason about applicability and usability of design patterns

Course Curriculum

1 Lectures

Instructor

Profile photo of Dmitri Nesteruk
Dmitri Nesteruk

Dmitri is a quant, developer, book author and course author. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

Review
4.9 course rating
4K ratings
ui-avatar of Narender Kammari
Narender K.
4.0
8 months ago

Yes it's a good match for me

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ui-avatar of Sambhrit Pattanayak
Sambhrit P.
5.0
8 months ago

Yes perfect.

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ui-avatar of NEBRAN MICHAEL IDIAN
Nebran M. I.
5.0
8 months ago

It's good

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ui-avatar of Tahsin ALABDULLAH
Tahsin A.
1.0
8 months ago

not helpfull

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ui-avatar of Luis Mauri
Luis M.
5.0
9 months ago

Very simple good examples.

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ui-avatar of Yakamuru Saisriram
Yakamuru S.
1.0
9 months ago

every video very complex explanations explaining only once

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ui-avatar of Shashank Yelisetty
Shashank Y.
3.5
9 months ago

the example is a bit complex to understand but the explanation is quite good

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ui-avatar of Easton Gibson
Easton G.
5.0
9 months ago

First of all, Dmitri's voice is a good tone and paced well, I don't feel like I need to crank up the playback speed. I also appreciate the video editing a lot because that is what I feel most courses I've done are missing. The examples are not so simplified they are worthless which is nice because that is another problem I have experienced in past courses. Overall 10/10

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ui-avatar of Avinash Immadisetty
Avinash I.
5.0
9 months ago

Great Explanation

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ui-avatar of Johannes Müller
Johannes M.
3.0
9 months ago

Some Examples are bad.
Libs are too old and rarly mentioned (wich version).

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