Artificial Intelligence I: Meta-Heuristics and Games in Java

Learn fundamental AI concepts such as graph algorithms, optimization techniques, and game theory, equipping yourself with skills applicable in various fields.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course dives into artificial intelligence, covering essential algorithms like graph and optimization techniques, plus they're super applicable in real-world issues from software to healthcare.

Key Points

  • Introduction to Graph Algorithms
  • Pathfinding algorithms: BFS, DFS, A*
  • Optimization methods including Genetic and Simulated Annealing
  • Understanding Game Trees and Minimax Algorithm
  • Applications in real-world problems like stock market or cancer detection

Learning Outcomes

  • Master key graph search algorithms like BFS, DFS, and A*.
  • Gain insight into optimization methods such as genetic algorithms and simulated annealing.
  • Learn how to build and analyze game trees using the minimax algorithm.

About This Course

Graph Algorithms, Genetic Algorithms, Simulated Annealing, Swarm Intelligence, Minimax, Heuristics and Meta-Heuristics

This course is about the fundamental concepts of artificial intelligence. This topic is getting very hot nowadays because these learning algorithms can be used in several fields from software engineering to investment banking. Learning algorithms can recognize patterns which can help detecting cancer for example. We may construct algorithms that can have a very  good guess about stock price movement in the market.

- PATHFINDING ALGORITHMS -

Section 1 - Breadth-First Search (BFS)

  • what is breadth-first search algorithm

  • why to use graph algorithms in AI

Section 2 - Depth-First Search (DFS)

  • what is depth-first search algorithm

  • implementation with iteration and with recursion

  • depth-first search stack memory visualization

  • maze escape application

Section 3 - Iterative Deepening Depth-First Search (IDDFS)

  • what is iterative deepening depth-first search algorithm

Section 4 - A* Search Algorithm

  • what is A* search algorithm

  • what is the difference between Dijkstra's algorithm and A* search

  • what is a heuristic

  • Manhattan distance and Euclidean distance

- OPTIMIZATION -

Section 5 - Optimization Approaches

  • basic optimization algorithms

  • brute-force search

  • hill climbing algorithm

- META-HEURISTICS -

Section 6 - Simulated Annealing

  • what is simulated annealing

  • how to find the extremum of functions

  • how to solve combinatorial optimization problems

  • travelling salesman problem (TSP)

Section 7 - Genetic Algorithms

  • what are genetic algorithms

  • artificial evolution and natural selection

  • crossover and mutation

  • solving the knapsack problem

Section 8 - Particle Swarm Optimization (PSO)

  • what is swarm intelligence

  • what is the Particle Swarm Optimization algorithm

- GAMES AND GAME TREES -

Section 9 - Game Trees

  • what are game trees

  • how to construct game trees

Section 10 - Minimax Algorithm and Game Engines

  • what is the minimax algorithm

  • what is the problem with game trees?

  • using the alpha-beta pruning approach

  • chess problem

Section 11 - Tic Tac Toe with Minimax

  • Tic Tac Toe game and its implementation

  • using minimax algorithm

In the first chapter we are going to talk about the basic graph algorithms. Several advanced algorithms can be solved with the help of graphs, so as far as I am concerned these algorithms are the first steps.

Second chapter is about local search: finding minimum and maximum or global optimum in the main. These searches are used frequently when we use regression for example and want to find the parameters for the fit. We will consider basic concepts as well as the more advanced algorithms: heuristics and meta-heuristics.

The last topic will be about minimax algorithm and how to use this technique in games such as chess or tic-tac-toe, how to build and construct a game tree, how to analyze these kinds of tree like structures and so on. We will implement the tic-tac-toe game together in the end.

Thanks for joining the course, let's get started!

  • Get a good grasp of artificial intelligence

  • Understand how AI algorithms work

  • Understand graph search algorithms - BFS, DFS and A* search

Course Curriculum

1 Lectures

1 Lectures

1 Lectures

1 Lectures

1 Lectures

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1 Lectures

Instructor

Profile photo of Holczer Balazs
Holczer Balazs

My name is Balazs Holczer. I am from Budapest, Hungary. I am qualified as a physicist. At the moment I am working as a simulation engineer at a multinational company. I have been interested in algorithms and data structures and its implementations especially in Java since university. Later on I got acquainted with machine learning techniques, artificial intelligence, numerical methods...

Review
4.9 course rating
4K ratings
ui-avatar of Chandan Gupta
Chandan G.
5.0
10 months ago

Nice. very well explained

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ui-avatar of Mateus Ilha Morel
Mateus I. M.
4.0
1 year ago

It's a good start to studying Artificial Intelligence.
Recommended for Java programmers.

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ui-avatar of Anonymized User
Anonymized U.
3.5
1 year ago

It's in line

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ui-avatar of Anonymized User
Anonymized U.
4.0
1 year ago

Nice course on using Java with metaheuristics algorithm.

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ui-avatar of Dipak Nehate
Dipak N.
5.0
1 year ago

VERY GOOD...

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ui-avatar of Anonymized User
Anonymized U.
3.5
1 year ago

The algorithm explanation and visualization was good (5 stars), but the coding part was weak (old style Java, explaining what the trainer does and not why etc.)

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ui-avatar of Bryan Haines
Bryan H.
4.0
2 years ago

Good match. Great information on heuristic approaches to searches of large data sets.

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ui-avatar of Anonymized User
Anonymized U.
5.0
2 years ago

Informative.

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ui-avatar of Anonymized User
Anonymized U.
4.5
2 years ago

Basically, some teaching of the basics of data structures, I expect more in the other lessons

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ui-avatar of Ibrahim Olukorede Folarin
Ibrahim O. F.
5.0
2 years ago

The delivers the topics clearly

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