3ds max Mentor: Getting Started in 3ds max

Join our guided bootcamp on 3ds Max basics, covering 3D modeling and animation. Perfect for beginners looking to gain confidence and build a creative portfolio.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course is a hands-on bootcamp for beginners eager to dive into 3ds max. You'll learn the basics of 3D modeling and animation while crafting your portfolio pieces, all with a mentor to guide you through the process. No more feeling lost or overwhelmed!

Key Points

  • Learn the basics of 3ds max for modeling and animation.
  • Get help navigating through various resources.
  • Create portfolio pieces while learning.
  • Practice with exercises based on video tutorials.
  • Ask questions and get guidance from a mentor.

Learning Outcomes

  • Work confidently in 3D space.
  • Create basic 3D models.
  • Develop simple animations.
  • Understand materials and lighting in 3ds max.
  • Learn to ask and answer your own questions during the process.

About This Course

Guided bootcamp on the 3ds max basics from 3D modeling to animation.

The overall goal of the course is to get you confidently working in 3ds max to create some portfolio pieces that demonstrate your creativity and skills in the software.

Aimed at those with little to no experience with 3ds max who are looking for a 3D coach to provide a learning path that navigates them through the wealth of training material. providing you someone to answer your direct questions and help to avoid a traumatizing learning curve. It’s a great course for those taking a college class involving 3ds max as it will get you working confidently in 3D space so that you can create 3D rendered scenes and animation. It is also a useful for instructors that provide instruction to beginners in that it identifies some of the best free 3ds max related resources on the web and provides creative assignment ideas.The course will cover basic 3D modeling, Materials, Lighting, & Animation in 3ds max.


The course is organized in a way so that you can create portfolio items along the way as you are learning the software. Videos will introduce you to several tools and techniques and at different points there will be exercises for you to do to practice what’s been demonstrated.

This course is not a series of tutorials and every little facet of 3ds max will not be explained.

However, the course is designed so that it invites you to come up with questions about how to do something or why something is occurring. As your mentor I can connect you to answers to the questions or in some cases ease your frustrations you experience as you go along. In that way you will be much more prepared to freely create from your own imagination or be able to deliver on the demands from a client.

  • Work in 3D space

  • Create basic animation

  • Create basic 3D models

Course Curriculum

3 Lectures

2 Lectures

1 Lectures

Instructor

Profile photo of Randall Rockafellow
Randall Rockafellow

As a 3D artist I’ve been working with 3ds max since 1997. I have also been a college adjunct instructor on and off for almost fifteen years. I've been a computer graphics and animation community leader in the Detroit area for the past decade through the Detroit ACM SIGGRAPH chapter. There is a passion I feel in crafting lessons that...

Review
4.9 course rating
4K ratings
ui-avatar of Mike Ossner
Mike O.
3.5
8 years ago

my work station doesn't work with starting videos that the creator has a link to the 3ds max flash player.

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ui-avatar of Cheryline Phillip
Cheryline P.
5.0
8 years ago

clear, easy to follow and well presented

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ui-avatar of Nathan Zhang
Nathan Z.
4.0
9 years ago

I took Randy's on-ground Baker class(es) about a year back when I was a student at the collegiate institution, and now I don't remember much else (other than Lyle Tucker's web dev class at Clinton Twp campus and Randy's animation imaging class). Since leaving Baker, I've quit the insurance industry, hung up my entrepreneurial tendencies (using a poorly-implemented boxing analogy) and am turning around to become an investigative journalist (albeit freelance) with the magazines so I can go after a bunch of con artists. The turnaround has the velocity of an aircraft carrier in a minute harbor. Anyway, I digress. I liked this course much. However, it is very uninteresting compared with the other courses I've taken on Udemy. Many courses on Udemy can improve by stopping it with the droning on and on when it comes to verbal instruction. Randy teaches an awesome course on-ground; he should apply the same inflections he uses on-ground to his Udemy courses to get ahead of the competitive curve. Also, this course can be improved by using a theme, that is, an overall objective (e.g. a game or a movie as the end product), and working towards making it happen. Overall, the content is comprehensive (almost too much so) and properly informative. The production quality falls slightly short of my expectations, because like other Udemy courses, this instructor's delivery is rather sleep-inducing (online, not on-ground), but the course is otherwise very interesting. This type of course has high frequency on Udemy, so I won't try to ask the site to promote more of these, lest the site becomes a 3D-app only MOOC site!

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